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Michael Bernstein Browne

Michael Bernstein Browne
Science has one ally, design. Science can create a space ship that can travel to the mars. This only creates problems for designers to solve. How can 6 people live, eat, sleep, and work in 700sqft space for 8 months in otter space? Science might be able to create the spaceship but designer will creates a functional living environment. Design as a functional entity. For so long we have viewed design as taking a phone and “streamling” it to sell for hire prices, but it will remain a phone with no further function. Apple applied design to a portable database of music, and design made it functional to the user, by making it easier to interact with. Anyone can create a mp3 player but the one that won has the most functional design. Functional design is what the future is depending on. Science will create new things in a very raw DOS like system. Designers will create the bridge allowing the not scientist use these the new creations.
The internet was create for scientist to share information. It was a very rough system that could not be used by anyone. Many advances came along to allow the users code knowledge only to know www. And .com. Now we have web developers and web designers. Web developers code, designers create user environments. Designers have been so successful with the Internet, they have created a parallel social environments. Science have create spaces, such as the internet, but designers translated them into environments. The puzzle of living in otter space or a family of 4 living in 700sqft apartment will be solved by the functional designers of the future.

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Theory I F09 Course Description

  • This course will offer (more or less) a survey representing a spectrum of design theory’s influential texts. These represent the evolving theoretical ideas produced through modernity in varying contexts that have motivated works of graphic design, typography, and book design. The readings beginning in the mid-nineteenth century at the height of the industrial revolution when graphic design as an autonomous field develops and continue into the early 21st century information age. Collectively these texts represent a leap-frogging between “tradition” and “modernity,” finally arriving at post-modernism and the debates and challenges to all previous models.

    As a class we’ll consider these texts as representing the changing values of design in order to inspire and consider our own context in the shaping of our disciplines and as motivation for our work.

    Learning Goals · Learning to read and engage with theoretical writing and theoretical ideas
    · Develop an understanding of theoretical writing
    · Gain understanding of the theoretical concepts that have driven modern design
    · Develop basic thinking skills to generate personal credos and theories

DESIGN IS CHANGING

CULTURE IS CHANGING